Jump to content
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up

Leaderboard


Popular Content

Showing content with the highest reputation since 05/16/2019 in all areas

  1. 4 points
    True, weather has finally cooperated, mostly, so it's that time of year again. Won't be flying from Thursday's through Sunday's most weeks until the fall. Still have some remnants of ice on the lakes so none of the docks have been put in place yet😒, have to wait another week or so before I can drop the boat in. Already set up for this weekend,heading back out to the lake shortly, enjoy the weekend gents!
  2. 4 points
    Updates completed, rocking the very latest versions of the site software and custom theme.
  3. 3 points
    Had hoped as I progressed the dates in PWCG we would stay a little closer to where we had been flying. Guess I should have known the Axis powers were on the move fast. While it may take time to get adjusted to each new base, think it will be entertaining to watch JG52's progression (and retreat) thru the war. First map shows how much they advance from Nov 11 to Dec 20 1941. We were flying from the red bases and heading towards Rjev for out targets. Next map is where we will be flying from for the next couple weeks. RR tracks take us right to Factory in 1920, and RR tracks also pass thru the Factory in 1818. So if anyone wants to become familiar with the area, this is where we are going to be flying from, and the plane set is also being kept historically accurate.
  4. 3 points
    FYI. "That's All Brother", the first C-47 over the coasts of Normandy on D-Day is currently in Europe preparing to do a flyover for the anniversary of the D-Day landings. This veteran aircraft is stationed with the Central Texas Wing of the Commemorative Air Force (CAF) in San Marcos, Texas and the squadron I volunteer with these days. Though my participation has dropped off in the last year as work has interfered, I still pay my dues and help when I can. Watch the news over the next few days and you might catch a glimpse of her. She's going to be in Europe for the next month and a half with a group of all volunteer crew to take her around various sites in Europe. https://www.centraltexaswing.org/
  5. 3 points

    From the album: Yukon Times

    © Les Chapman 2017

  6. 3 points
    I finally caved. I just ordered the new Rift S, released today. It will be here Thursday. Guess I'll see what all the fuss is about. Since I spend almost all my gaming time in racing or air combat sims, it seemed time to finally give it a try.
  7. 3 points
    Okay, I've had some time to play with it. Here's the report: There are drawbacks, and there are distinct advantages. Primary drawback is resolution. I have a beautiful 1440 32" BenQ monitor. I love it. It's so sharp! The VR resolution is not. Sometimes, depending on the scenery, it's a distinct screen-door effect. That's aptly named. It's just like looking at a world through a screen door. Other times, I don't really notice it. But always everything is a bit indistinct. A bit blurry. This would normally bother me. BUT, it is offset by the single most important aspect of VR. It puts you in a 3D world. I've said this before above. The best way I can think to describe it is that on a normal monitor, you're looking at a picture (a 2D representation of the world). That picture can move around, and you can move the picture around. TrackIR is really a mouse, controlled by your head rather than your hand, for moving the picture around on the screen. It fools you into thinking that you're "looking around" a world. But the "world" is a 2D picture. Everything in that picture always stays in the same relation to everything else in it. It gets bigger or smaller or points a different way, but it's always a picture. You're always somewhere else in space looking at a picture. With VR, because each eye has its own monitor, you are no longer looking at a picture. You are IN a world. The space of that world is 3-dimensional, not 2D. Things in that world change their relation to each other depending on your position in that world, just like in our world. And you can change your position in that world just like you do in the real world. You're not moving a picture when you move, You're moving yourself inside a world. The plane you are IN or the car, or whatever, is itself no longer a picture, but a 3D world object you can be inside or outside as you choose. This difference is everything. As I've already said, judging movement and distance is so natural, because you're not interpreting movement and distance from clues you read off a 2D picture. You are simply moving and at some particular distance from things, because those things live in a virtual world that has depth as well as height and width. So, flying against enemy aircraft just feels so very, very different. Not only is it easier to keep track of them because you're moving your head 1:1 with your view in this 3D world, but the world itself is continuous, so that predicting the movement of the enemy aircraft even when it moves out of your sight is just natural and easy. You don't have to interpret where it might be. You just see where it will be because of where it just was and because the world it's moving in is the thick and 1:1 world you also are in. I flew some one-on-one dogfights yesterday. It was child's play. They didn't have a chance! I picked them up earlier, and never lost them. And their distance from me was a thing of space, not the size of the image of them. Even the enemy planes themselves had a kind of "thickness" or roundedness to them. They weren't images which changed aspect. They were objects, moving around. Just like the cockpit around me. They were also fairly blurry. Not up close. I'm still unsure whether it is harder to ID them now, or even though they are blurrier, maybe somehow easier to ID them. I need more time to tell. When not fighting them, just flying around in the world is a pure delight. Regardless of how blurry it is. And it's not THAT blurry. The clouds look great. The lighting is great. The landscape is pretty good. And the fullness of being in space in relation to the ground and everything is simply wonderful. The wings are just right there! They extend out from me. I can see if my flaps are down with a mere glance. I can read all my instruments as easily as you look at your dash while driving. There's no "edge" to what I'm looking at. Seeing a different part of it requires the mere desire to do so, without thought, really. And it's hard not to understate the value of a real FOV. It's not some approximation, where the "world" has to be placed in some fishbowl reduction to accommodate a wider view of things. It's just 1:1 world. So everything is where it should be and you see the world at full size. This is crucial in racing, and makes a big difference when flying. I had a chance to fly XP11 this morning on my monitor around the same part of England that I flew yesterday in VR. First, flying a chopper in VR is an epiphany. SOOOOOOO much easier!! And the world on my monitor wasn't significantly sharper than in VR. I enjoyed both flights. But the VR flight was a FLIGHT. The other was a nice simulation in 2D on a nice monitor. It's even more incredible in racing sims. I've tried rF2, iRacing, and AC so far. I'm not sure why but the resolution of VR is less an issue there. The cars seem sharper than the planes, and the world also seems pretty clear. Being able to drive naturally, and simply look where I'm going and where I want is SOOO much more natural and comfortable. I knocked seconds off my usual fast times in cars on tracks that I know well. I'm going to enjoy racing in VR a great deal. So, that's my report. I'm still not crazy about having a big, goofy goggle on my head. It might get sweaty this summer. There are trade-offs in sharpness and clarity. A rich and 3D world means a blurrier world for now. But, man, having a 3D world is pretty incredible. The Rift S is truly plug and play in pretty much everything I've tried it in so far. Dial in a few settings, and you're golden. Pretty trouble-free tech, it seems. I think I'll keep it. Now, about that VR sailing sim I saw something about.... (and using a bow by holding the bow with one hand and pulling the string with the other....so much fun!)
  8. 3 points
    Here's my screenie contribution. Was a blast flying Red flight on the second mission, well coordinated, good runs and A2A team kills plus we all made it home safely👍 Gold 2 levels the airfield! Craven gun run on AAA Chunk on the hunt! Sandy, guns hot, Brin top cover. Craven guns hot!
  9. 3 points
    Getting the details finalized for my trip to England and booked a Tiger Moth flight at Duxford today. They have something that is called the “DeHaviland Double” where you get 15 minutes in the Tiger Moth and than they take you up for another 15 minutes of site seeing in with seven other people in a vintage De Haviland passenger plane. Was the perfect set up for a couple, I do the open cockpit stuff and she gets the site seeing tour. Can’t wait!
  10. 2 points
    A hearty congratulations to WWDriftwood as our newest Wing Walker!! Drift managed to survive his probationary period even though he spent most of his time looking after goober and sleeping in that hut, kennel or whatever that thing is.... You may now pass off that onerous duty to our good friend Brinson 😁 Looking good in your newly pressed uniform, welcome aboard Drift! Once and Always!!!
  11. 2 points
    I notice that when you want to gain speed and/or use the sky as contrast to help locate aircraft at a distance, you dip your nose. That in itself is not a bad thing; however the angle of the dip is a bit extreme. If the down-angle is that aggressive, two things happen - 1) you trade too much altitude for speed, and 2) you actually allow the aircraft you are chasing to extend farther away from you. Even though you are going faster than the aircraft ahead of you, all that speed is directed downward and not horizontally toward your target(s). Recommend placing the horizontal bar in the gun-sight about and inch or two below the horizon. This will gain you your speed, as well as help close the distance between you and your target(s), while also gradually placing your own profile below the target's optimal contrast viewing angle (you get lost in their rear-horizon line/ground clutter). Work with Navy on that, he is a master of that technique. It is a bad habit to follow your quarry to the ground. This has gotten me killed more than anything else. As soon as you see your target lose big portions of itself, or it seems to depart normal flight characteristics, break upwards into a combat turn (spiral climb) so you can 1) regain altitude/restock energy, 2) confirm that your target is no longer a threat (does not matter if you witness the crash or get kill credit, as long is it is out of the fight, it is no longer a threat), and 3) you can get a good look around you for situational awareness. This is also part of BnZ. Instead of locking onto your target and following its turns - and matching speed for speed - keep your speed up and break high into a combat turn. This allows you to 1) maintain a higher energy state than the target, and 2) also clears the way for your wingman to convert his speed and altitude into offensive angles on the same target. With two or more wing-mates, you can tag team the target and maintain a higher state of situational awareness. This is called the vertical weave. Even if it is a one-on-one and there are no wing-mates there to help, you can still perform the vertical weave. back in the day (Red Baron and legacy IL2), this solo vertical weave was also known as "dancing on his head." You maintain the energy advantage while also forcing the enemy to expend more of his own. And as you and others in this thread have mentioned, MOAARRR looky behind you.
  12. 2 points
  13. 2 points

    From the album: Yukon Times

    © Les Chapman 2019

  14. 2 points
    Most of the pics are on my daughter's phone, have to have her send them to me. Her boyfriend is a Jeweler in the LA Diamond District. My daughter at Santa Monica Pier….actually did not understand why they had a "Bubba Gumps" there till I saw the big photo of Forrest Gump jogging down the pier. This is where he turned around and started running back home. Griffith Observatory. Not really a big scope. 12" refractor. The side scope (looks bigger because of the big black lens hood) is what I have...8" celestron. A "SittingDuck" ring in solid gold. What where the chances he would have a ring with SD on it???? 200k worth of gold and diamonds round my neck. Sure didn't help me look any younger.
  15. 2 points
    Nice video Wood, thanks Some items that can help with whispers. Getting to the desktop from the game (without screwing things up) for when you forget to set your ts profile, and/or channel. This works for me, should work for others, but we know how that goes. (Lalt+enter) then (Ralt+tab) then Win+d Setting up Hotkeys in TS that switch you to the channel you want AND set the profile for that channel. Because all the different channel combinations (red to blue, gold to white etc etc) make this extensive, I have one hotkey that sends me to lobby, and sets my hotkey profile to default, then I have 4 keys (screw the black channel) that send me to gold/blue/red/white. So if I am in red and want to get to blue, I have to go to lobby first, then switch from lobby to blue. The keys I use are 1 gold...2 blue...3 red..4 white...5 lobby Keyboard 1 switches my hotkey profile to gold, so I made shift+cntrl+1 switch me from lobby to gold, and at the same time switch my hotkey profile to gold. Repeated for all the other channels, and once in a channel, shift+cntrl+5 in any of the channels puts me back in lobby. Or, I can just say "switch gold" in Voice attack. Lobby hotkey settings: Gold hotkey settings with whispers, and keys to get me back to lobby Voice attack for getting me to the desktop when I am in the game (very handy...) Good tip...you can export your whisper list....just right click on any item, and select export all...
  16. 2 points
    That's not a vacation; that's a rock-tour itinerary. As in: "Hello, Ipswitch!" "Pst, Duxford.." "ehrm, Duxford! We love you Duxford!"
  17. 2 points
    You and I have VERY different approaches to vacations. Lol.
  18. 2 points
    I thought the missions were pretty strong. I especially liked the second one. The clouds and sky were stunning and the action was pretty continuous from the fighters jumping the escorts at the outset to being peppered by defenders after dropping bombs on the airfield at the end. I kept catching glimpses of dogfights off in the distance too. will have to see how it plays next week when we fly it again as Russian.
  19. 2 points
    Great, GREAT time flying with y'all tonight. First flight ended abruptly when flak turned me into ribbons. Sandy got chopped up real good as well, but was luckily able to make it back to base. His Fw190 looked like a piece of Swiss cheese though! Then mission #2 was an absolute gem! I flew red lead, along with Sandy, Craven, and Brinson. We all made an impact on the mission, worked as a team, and most importantly, we all made it back to base intact! Just a fantastic night of flying, and one that I had truly be looking forward to. Thanks WW's, as always.
  20. 2 points
    Took the Aero Commander out for a spin. From Felts Field (KSFF) to Bonner's Ferry (65S).
  21. 2 points
    One more picture from my trip.
  22. 2 points
    Going to take a shot at using Vanderstock's COOP mission generator and than going back and modifying it to get our traditional Gold / Blue / Red flights. Hoping to have two COOP's built so flyers can fly German or Russian and with the plane sets the squad owns. Will not have a white flight so if our numbers exceed 12 on one side, will have to send flyers over to OP For or to join JG1 guys if they join us. Will keep you posted on how it all goes.
  23. 1 point
  24. 1 point
    2 engines =bomber. You can have any 1 engine jets. Blue can have the rocket powered ones
  25. 1 point
    Check out this brown bear I saw on the way into the lake this morning.
  26. 1 point
    It is pc based on windows 10 as well. Preliminary reports show you need upgrades to the Xbox to fly it, specifically a VR setup so you will be able to click switches etc. For those flatlanders (oops I meant flat screen people) you should be able to use those mundane muggle type controls, like a keyboard etc.... us VR people will be flying it in the cockpit.
  27. 1 point
  28. 1 point
  29. 1 point
  30. 1 point
    Ripping is permitted, 😉 and encouraged, critiques, rips, digs, all welcome, keep a sense of humor, and all reserve the right to discuss, filter or dismiss as needed. But it’s much needed to learn. I’m always curious to see what numbers other pilots are flying at. Would be cool to see more tracks or videos posted. Hoping to read the instruments of course. I recorded this for fun because ICY hopped into an F4 and I never get to wing ICY other than a few off times on Thursdays that probably didn’t qualify, should have recorded the earlier stuff in this flight; always forget. It turned out pretty good for being able to read the cockpit. So much of this was me taking every opportunity to wing up on anyone and stay as long as I could. Then try to keep track of all the pilots as often as possible. So, I didn’t jump at the first wingman I saw every time and tried to enter the fights as needed. I don’t see the high energy fights applying Hit and Climb, Hit and Run, Weaves. What I do see is, we see the bandit, call the bandit, everyone pursues to get angles and engage the bandit. I see the BnZ into position, angles, engage, maintain, engage, and don’t see the BnZ used as HnR or HnC then re-engage, rinse and repeat maintaining energy and forcing the bandit to lose energy, or if one wingman has angles, the others can maintain energy and keep taking snaps shots while communicating in/out/angles/smash with the pilot who’s maintaining angles. Sounds so simple on paper right. LOL I’m still not quite good enough to read the situation, and become a single energy fighter applying HnC, HnR to one of my wingmen’s engagements. Plus, the other wing must be ready for this to start happening. Once I can do this you’ll know because I’ll start calling it and hope for the best. What I end up doing is if my wingman aggressively turns to pursue and engage a bandit with more than one wingman already engaged, I pause/slow at altitude if needed and try to maintain a position I can BnZ as needed. But I want to see where the fight’s going, check for other bandits, enter the fight where I’m needed, if I’m needed. If I have altitude I may slow turn within or around the fight to time when to engage, if I can maintain energy and turn while watching the fight, even better. At the beginning when ICY breaks towards the bandit Duck and Brin are on, I slowed to see where the fight went. It was awesome, ICY broke, BnZ, right into position, almost looked like a slight high yo/yo, then engaged and took a shot. But he didn’t HnR and you can see all 3 wingmen in moving in trail on the bandit. Now if he did a HnR an separated, I could have BnZ into a wing position, maybe enter into a higher speed following my wing, then splitting off to weave, maybe, but with all 3 in trail and no one broke off, I stayed put, wing and watch. Sure I can BnZ, just not as accurately as needed with quick adjustments, it’s still kind of a roll of the dice but the numbers are starting to come up more and more in my favor. Once I’m good enough to do what ICY did and what I see a lot of the pilots do so quickly and aggressively zooming into position for a shot. I will quickly be moving to change my strategy to HnR/HnC as much as possible. I’m just not good enough to execute and maintain this yet. SOON, I HOPE! You can see this in the video…. (20:10) Multi wingmen multi bandit engagement, firball merge into committed fight. I’m in trail behind 2 wingmen, #3 nearby; and I watch a merge as everyone starts to engage 2 bandits, momentary firball, and I start to slow turn to get a read on where the fight is going. There are 2 bandits and 3 wingmen but I’m not clear on who’s committed to which bandit. Someone is going to be left without a wing. I end up slow turning in the middle or around the engagements. But I have plenty of altitude to BnZ once I know where to go. (21:28) fight is now committed, Brinson and Icy are on bandit 1, Duck is moving left on Bandit 2, which I confirm on comms. I’m back a ways so I can read the fight, I’m still close enough to get where I need to go. You can see the fight turn left and towards me then starts to move left, up and away. Ducks going into the sun so I BnZ to close the gap, etc… Duck and I are communicating, I lost both of them in the sun, Duck lost us in the sun, then I popped up and there’s the bandit, Duck said I was closer with angles, I offered to break off and the fight went from there. I’m not sure what Duck did, dive for energy to re-engage, or? I was now engaged and happy to break or be called out as needed. If by yourself, probably should roll at 300 kh and track the bandit from below (unless you know there’s no other threats nearby), just my opinion. So the goal for me is to keep working learning how to maintain the high energy HnR, HnC, switch from target to target as needed. I agree, keeping the speed and energy up is a must, but the energy exchange is fairly quick as long as you have enough distance between you and the bandit compared to your speed/altitude, your good to go. But I guess that’s the trick, how good our judgment is in the sim. I’m working on it….. Speed, yup in the F4, 300 km is the number I try not to go under and use it as my best climb reference, 350-550 is probably a sweeter spot. But the flight speed was mostly dictated by the fight, bandits speed, matching wingmen speed. But plenty of spots I could have managed it a lot better. Pretty cool to watch the energy speed exchange. When I was in a dive looking up you can’t see the gauge, but you can hear the wind. Typically, I’m looking at my speedometer and altimeter, so I can see as I unload to maintain 300 kh or any speed above and still see my altimeter needle rising at will… if not, hold at 300 kh until the speed increases, pitch for 300 kh or higher as needed to keep climbing… Here are some average speeds (0:00 to about 14:00) Start – 450 kh - Winging Icy 200-500 rolled out at altitude to BnZ 400 kh climb to 300 kh level turn 200-500 kh BnZ 300-400 kh to level flight 400+ kh climbing 400- 550+ kh closing 300 kh engaged (slow flying bandits) 300-500 kh dive then 400 kh climb and scan 300 kh climb to roll out – 400 kh climb – 300 kh turn & climb 300 kh – 400 kh engagements 300-400 kh winged up 300-500 kh - Ground targets around the city lead set the speed. Etc. based on the video.
  31. 1 point
    Thursday nights practice. I'll have some commentary to go with this later, LOL I have the track, it was the last 45 minutes or so of the flight. Starts off winging Icy... ICY mid-air collision with bandit 5:06 min/s - ICY rolls 90 deg bank entering what I assume was a rolling scissors and clips his wing on the tail of the bandit just perfect. Spins him and takes off the tip of his right wing… crap. WW IL 2 Mission #213 - PW5 1 One 1941-12-20 190606 Thursday Night Practice, last 30 minutes of flight. Video - Duck, Icy, Brinson, Brin, and myself. (Driftwood) Earlier Navy was flying blue, then Zed and Frylock I believe flew bombers. Lessons for the evening: Really need to look around more, and the comms are not in the video which told what was going on in the area while engaged. Overall, I thought it was okay as everyone gathered up throughout the fight even though I didn’t have visual the entire time and relied on communication. Lesson 1: no pussy in the cockpit So, first flight out was short for me, first engagement, splash, following the bandit down my cat decided to start practicing weaves and s turns around my legs and rudder pedals as I crashed into the ground. Navy of course advise me that it’s best to not have pussy cats in the cockpit. Sound advice. No pussy in the cockpit. Lesson 2: I think TS sometimes translates what we say? Comms – Gold, talking to Icy, were gathered up with the bombers, moving pretty slow. Gold this is Blue / What’s your speed over… Blue this is Gold, we’re currently flying at 500 meters, over some road track, heading 290 etc… over Blue channel comms - chuckle, Navy advised - well, you got all the info except for what you ask for, LOL Analogy, if you want the speed, ask for heading and altitude, if you want heading and altitude, ask for speed. TS evidently translates our requests. LOL makes sense since left is right and right is left to me. Video is 32 minutes Minutes: seconds - 0:00 Start – Winging Icy at my 11 O’clock, 5 seconds in, Brin and Duck call bandit off we go. Icy breaks towards the engagement; 20 seconds later Icy goes into a BnZ, I paused, roll level, then BnZ for a little separation to get a read on the fight and look for additional bandits. 1:13 – all my wingmen are now on the bandits 6 about 600 meters out from my position. Would have been cool if they all fired guns at the same time. Why? 😉 3 vs 1, 1:35 splash (not sure who did the shooting) Notice in the video how the 3 wingmen appear and disappear a bit, game or angle glitch? 3:10-3:30 reacquired wingmen, start to rejoin heading N, NW 4:05 bandits tally 1 – I moved towards the fight 4:40 ICY engages as I move to cover from about 600-800 meters out 4:54 fight turns towards me and into my path as I roll into position 5:00 On ICY’s 5 ICY mid-air collision with bandit 5:06 - ICY rolls 90 deg bank entering what I assume was a rolling scissors and clips his wing on the tail of the bandit just perfect. Spins him and takes off the tip of his right wing… crap. 5:09 – I’m engaged, firing on the bandit 5:50 – splash bandit 1, took his left wing, circled and dove as I watched the bandit fall to earth and scanning for my wingmen. 6:20 fireball in the forest, maintaining left turn scan. 6:50 Break right still scanning 7:00 Wingmen, 2 O’clock high, Brin and Duck engaged with 1 bandit, I BnZ towards the fight 8:05 Lost sight of wingmen, now turning inside bandits long 4 moving farther into the long 5 and don’t see the wingmen. Now pursuing at 6, AI BRACKET attempt? 9:05 Bandit 1 breaks left across my nose 9:17 Bandit 2 comes head on past my left side Bandit 1 breaks right and dives I break left to avoid the bracket 9:27 Bandit 3 passes over my canopy and dives as I turn north along the river. Where are my wingmen 😉 I can hear them. 9:56 Break right, Bandit #? Appears at my 2 O’clock, he BnZ’s and continues right as I lose sight of bandits 10:26 reacquire, not sure if it’s the same bandit, move onto 6 10:30 Bandit 2 passing low and right diving 10:34 Bandit 3 is now passing head on off my right side, this all sounds familiar, bracket only a little closer in timing? (seems to just appear through a crack in space and time) Where are my wingmen 😉 there talking but I don’t see them…? 10:44 Maintaining contact with Bandit 1 breaking left, catch a glimpse of another bandit 11:25 engaged at 400 meters, firing, and closing to 250 m 11:50 splash bandit 2, start left hand turn and scan as I follow the bandit down 12:05 fireball in the forest To be continued… following Brin as he splashed Bandit and then to ground targets, Icy’s rejoin as Brin and Icy engage one bandit, Duck was alone, so I winged Duck into the sun and got angles. Interesting to see how long it takes from moment to moment, especially the AI, only 1.5 minutes to perform the same attempt on bracketing… Yes, I've lost my mind. I figure try out a long video before all the track get tanked...
  32. 1 point
    If you like off center sci-fi humor, search Bobiverse. Fun three book series. Really off center sci-fi / superhero humor, search D-List Super-Villain. WWII bomber autobio, The Wrong Stuff.
  33. 1 point
  34. 1 point
    Just realized that we haven't laid out the formal welcome rug for our latest recruit, my apologies Brin. So here it is! Please join us in welcoming Brinson to the Wing Walkers. Glad to have you in uniform Mr. Brinson, continuing to look forward to flying with you.
  35. 1 point
    You might want to check out Nathan Lowell, a space series of books that are perfect for car commutes.. Quarter Share (Trader's Tales from the Golden Age of the Solar Clipper Book 1 Half Share Full share Double share Captains share Owners share
  36. 1 point
  37. 1 point

    From the album: Yukon Times

    © Les Chapman 2019

  38. 1 point

    From the album: Yukon Times

    © Les Chapman 2019

  39. 1 point
    I'll pick it up. I'm just about finished with Panzer Commander: The Memoirs of Colonel Hans von Luck.
  40. 1 point
    That’s a nice shot!
  41. 1 point
    Absolutely, Sir. I'm sorry I missed your post. And great review you posted above. I literally giggled and cried out, "I'm flying!" the first time I fired up DCS, hopped in a UH-1H and took off. I did quickly notice that settings needed to be tweaked for optimization and to minimize the screen door effect. Like the little rotating NVIDIA logo in the video card settings that has the "performance/quality" slider bar, there is a balance that you gotta find. I set the VR settings up in both the VR application and then go into the games and down grade the video settings. It is a pain if you're switching between using VR and not from session to session (on the same game), and I can't ever seem to remember what I had the other set to, so I started using my phone to take pictures of my video settings. I don't know what video card you're running, how much RAM, CPU, etc... so I really cant give you specific settings to try. Also, I have a Vive Pro, so I'm unfamiliar with the Rift S settings interface. That aside, the biggest thing I've found that effects performance is the 'Supersample' setting in the VR settings. I think that in the Rift it is called 'SS' or 'Global Super Sampling'. My default was 1.0. The higher you set it (1.2, 1.5, 2.0) the better the world is going to look. That comes with a big cost though as your frames will drop, so you'll have to tinker with it (set it, launch game, see how it works, change accordingly). In the IL2 settings, if you're getting a bit stutter/fps drops, I'd first turn off the SSAO. Other settings I'd lower is the Shadows quality, Mirrors, and Grass quality. I remembered reading an article on settings back in the day so I dug it up again to see if it is still relevant. I think it is and they go over specific settings. Anddddd as a result, I'm going to go back through mine. sigh.... https://steamcommunity.com/games/307960/announcements/detail/230089263631126778 Onto DCS! This one is where I really take the pictures of my settings because I will still fly with trackir. The Devs there have been claiming to have made a big leap in optimization lately but I don't know if they've rolled it out yet. I noticed a marked difference in performance between single/multiplayer modes and where I'm flying so I have 2 sets of settings depending on which server/mode I'm going to use. In single player things run smooth. Regardless, flying over airports and cities gets choppy (as there is more stuff to render). In multiplayer, everything gets choppy so I really have to dumb the settings down almost to the point where I can barley read gauges. I did a bit of google-fu and found this for you: https://thefraternitysim.com/how-i-setup-my-gaming-system-for-dcs-world-in-vr/ I did set the preload up to as far a possible, sure the mission takes a bit longer to load, but I think it reduces the load on the CPU and GFX card while the sim is running. I gotta go get the teen from school now, but if can think of anything else, I'll add an edit. If you have any questions, please 'ding' me and I'd be more than happy to help. Heh... Check out Google Earth VR. You'll feel like godzilla walking around cities. S! ps @Driftwood.... Most VR sets have enough room or are adjustable so that prescription glasses can still be worn.
  42. 1 point
    lol...ok..thanks... guess "enemy" was just not cool enough....
  43. 1 point
    oh,,thanks for reminding me.... If I do put something up, will make sure it has an Of For (still have no idea what that stands for) base, as it is a Thursday, will have the dora and the spit in there too... and yes,,,21:00 edt....
  44. 1 point
    Nice mission, Geezer. As always, tons of fun flying with everybody. We did run across a destroyer in a river which was angry...
  45. 1 point
    So I managed to create two COOP's using Vanderstock's Mission Generator. Going to start running these for the COOP flying nights Here is what you need to know Three flights of four on each side. Gold is Bomber, Blue is Escort, Red is Jabo. Mission roles are always the same, the actual orders and targets are given in a sub-title at the beginning of the mission. The formation on the ground is tight, Gold takes off first, they come back to form up with Blue Flight, Blue Flight next, Red Flight takes of last. Red Flight is always Jabo and Red Flight Lead is responsible for setting their targets for the mission ( plenty to pick from, can pick targets to support Gold, or free lance). If all 12 positions are full you will need to fly on Op For. Also don't be thrown by Red Flight being numbered 5,6,7,8.....this is me trying to create a third flight in the mission generator. The AI will fly as a flight of 8 but we will fly with separate mission goals for Blue and Red. I am trying to use the Vander missions as stock as possible, just changed the plane sets to make sure everyone has aircraft. PLEASE let me know if you don't have any of the planes in the plane sets. Navy I may be able to add a 5th plane to a flight if you don't have the aircraft. These are considered scrimmages, so these missions will change every time. Trying to have some fog of war, so no early release of missions or intel on the targets. I will issue the maps and plane sets. Yes Red flight has to sit on the ground waiting for Gold and Blue to take off....Yes Gold needs to circle the base at least once to give Blue a chance to form up. This mission is built assuming we fly in a disciplined manner, so lone wolfs going straight to target actually disrupts the mission logic. From a mission builder pespective Vander seems to have gotten the AI take offs cleaned up. The mission I viewed got all 12 in the air with no crashes Duck! Please explain again why the Vander Coop's have their own SDS and mission launcher on the server. I have not uploaded because I wasn't sure if there was something new to watch out for. Very happy with the process, hoping they fly well. Should allow for fresh COOP's for many weeks. Here is the typical flight arrangement
  46. 1 point
    I've looked at this model for XP11. I think I have enough big twins though. 🙂 Nice flight over nice country.
  47. 1 point
    I'm sure the major manufacturers would be very accommodating
  48. 1 point
    Just a handful of shots from a quick PNW flight.
  49. 1 point
    Nice!!! Ending the night on a high note is always a good thing.
  50. 1 point
    A great moment last night. Gold flight was flying line astern, returning from a sortie. I was tail end charlie at low altitude. In his usual calm demeanor Icy called...."AAAAAAAAARRRGHHH, we are under attack". I saw one, two, three enemy fighters diving from high above and in front of me towards one of the bombers in front of me. Zeus was putting a lot of machine gun fire up there but we were in trouble. I had just passed under our rear set of escorts, and way in the distance I could see the nav lights of a front set of escorts. The rear guys engaged and it became a hornets nest above me. Than as a group I saw the entire front escort team make a sharp 180 degree turn and pass over head in a nice tight formation to support the rear escort group. Bombers kept on their way completely untouched. It was a beautiful thing to see.
×
×
  • Create New...

Important Information

Please confirm you have read and understand the rules above