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  1. (too bizarre on the upside down. my original is upside up in my file and no matter what I do, it still ends up that way.....hmmm) Yes, my office has a high ceiling and the walls are covered with stuff like an aviation themed Marie Calendars ( do those still exist). Bit of trivia on the crossword puzzle and clipboard. My Mom did the crossword puzzle every day. After she died, I was the trustee and when cleaning up her house, ran into this and realized that it was the last one she ever did. The date is from the week she died. I varnished it to the clipboard and hung it on my wall. Later my sister pointed out that if you look close many of the lines are in different handwriting. She had only started it and while family was at her side in her final days, different family members took a whack at finishing it up. Makes me smile every time I look at it and always enjoy sharing this story for anyone who asks about it.
    7 points
  2. My brother lives on a street with a slope in Victoria BC. His street slopes a bit so is a favorite when they have a rare snowstorm. He took this picture from his second story balcony. Looks like a Norman Rockwell painting.
    6 points
  3. Hi fellas, Just popping by to say hi and thanks for using those Tintin skins - I'm really pleased to see them getting used. Raven Squadron is Australian, I'm the only South African. but I can normally make things work for certain even with the funky timezones. I don't really use the forums (or teamspeak. I installed it since Cephas recommended it..!) but if anyone uses discord you can find me at =RS=Tango-Sierra#2480 I don't know that I'll be able to participate for at least a couple of weeks as I'm travelling, but my offer still stands to make more skins etc. Big Tintin fan here.
    5 points
  4. One of the odd things about getting old is seeing things you had first hand knowledge of fade away. I lived in a Co-Op in San Luis Obispo that was filled with 16 architectural students in an old brick building called the Ark. Over the years students had cut the roof trusses and built lofts over the corridors and in the attics. An incredible fire hazard and a wonderful place to live and I discovered several years ago that it had been torn down. Other than my memories and a few photographs it is long gone. And now Meat Loaf has died. I have tried to explain what I experienced to young people and they respond ” Oh Yeah…the Rocky Picture Show was great, we threw toast at the movie screen” They just don’t understand. Before the Rocky Picture Show was the Rocky Horror Show. This live musical moved from London to LA and played at the Roxy on the Sunset Strip for two years. This was right in the middle of the Glam Rock era with bands like Mott The Hoople, the New York Dolls and Ziggy Stardust filling the FM radio play list ( radio is how we used to listen to music before pandora). I saw the show twice in 1974/ 1975. The content was so explicit that the local papers ( before the internet ) could not really describe it. I can remember this conversation with my Mom. ”How was the show son?” ” It was good Mom” They had no idea. Tim Curry was like two feet away from me when he threw back his black cape, glitter coming out of his hair, in black satin underwear, garter belt, corset and fish net stockings, while he belted out his signature number, walking down the runway between the cafe tables. And Meat Loaf? This monumental giant was rolled onto the stage concealed in a coca cola cooler, leaped out dressed like some cross between Elvis and Frankenstien, belting out a rock and roll tune backed up by a band located in a mezzanine just above our head with Columbia and Magenta hanging on his side. ” Wow son, you must have liked this show, since you went back a second time.” ” Yeah mom, it was a pretty good show.” So now Meat Loaf is gone, and this memory sits in my head, gathering dust and fading away. Hot patootie Bless my Soul Really love that Rock ’n Roll Good Night Big Fella
    4 points
  5. A few bugs to work out, especially on the AA. The 88mm's piggy backed onto the 20m's accuracy boost, and not just at under 500m giving them some really nasty flak at the airbases. The heavy artillery success was also borked and the Synthetic Rubber factory icon as well. The half track factory was a really tough one, but it was set to toughness 4 then. There also was some weirdness with airplane spawning at Beirset and later when Craven and I flew near Diest airbase it launched all four fighters even though it was level 1. On the plus side everything ran really smooth even with people flying in different zones. We did manage to beat the Tiger tanks @WWSandMan, that final disabled tank took a hit from a 1000lb'er and was vaporized so you must have killed that other tank you lost on the road. I also made a run out to the Eupen Dam to test that out and that mission worked great, once again when I dropped to more big bombs there on the tower. The water stream is much abbreviated from the mission we ran last spring (when it ran all the way down the valley and flooded the factories in the town on this same target) so that it keeps the server load low. Craven and I stayed late to do some hunting but that turned out to be a bad idea. It started out great with a fantastic 2 on 3 (I think it was) near Vise trying to help Sandman RTB, but then a little while later we both ended up dead, ruining a fatally free night when the AI pulled a nice bounce on Craven and then a drag and bag on me as I went after his attacker. In late war you really cannot let the enemy get a shot on you like you can risk a few hits in early war. Those cannons are brutal. Thanks all for flying and helping me get the bugs out. Next week it will probably be the same updated with US planes as a mirror mission. We need to hit some of the targets we have not tried as well.
    4 points
  6. Sandy's Alb DVA uploaded to HSD, awaiting approval.
    4 points
  7. Despite the new name, this is another run of the Holland 1944 map. I renamed it because it has radically changed on the inside and the name better describes the location as the Meuse river runs in a semicircle all around this target area. I have extensively reworked this Northern quadrant so far making it 100% dynamic variable strength (AI fighter) and difficulty (target scoring). There are also many new marked targets and all the random targets are still there like convoys, barges, trains, air transports, etc. Another major change is that now ground targets are activated by sectors (about 50km radius) rather than many dozens of small local zones. In the Northern third of the full scale mission there is 5000 square miles of target opportunities. In the next week or so I hope to expand back out to the original 15,000 sq. miles and if the overhead drops as I expect with the new layout I may even expand more. I have been testing it myself but I need some help from you guys too, so please let me know if you see something wonky during the mission, like an AA gun pit with no guns activated in it in an area we have not attacked yet, or two trains running into each other any other such thing. This map will hopefully turn into a prototype for our full-time dedicated Server if we can bring that to fruition (no pressure Biker ) When this one is complete, I probably will switch to Winter '45 German themed mission further East on the Rhine following the same sandbox prototype.
    4 points
  8. Pretty sure if I caught the Rona and they gave me Viagra as a cure the wife would just pretty much hire a hooker to keep me outta her business. "I swear to God, baby, it's doctor's orders!" So if any of you guys got an old positive test and can fake a prescription just slide on into my DMs...
    4 points
  9. Hopefully the info here is not over-whelming. Trying to put it out in enough time to get questions answered, and trying to avoid the first 30 mins or so of the mission explaining things. Overview Am sure at some point everyone has seen a Maze in a child’s fun book. There is a bunny at the entrance of the Maze, and there is bunny food at the exit of the Maze. The bunny needs his food, and you have to draw the line thru the Maze that the bunny must travel in order for him to eat. In this instance, we will not be drawing a line, but will be driving our team’s truck thru the maze by instructing it which way to go. This is what a section of the Maze looks like. Game Play There is a MAZE set up on the Lapino Map. There is only one path that will take you from one corner of the maze, thru the maze and out to the other corner of the maze. There are 2 vehicles at opposite corners of the maze, one team RED vehicle, and one team GREEN vehicle. The team RED vehicle has the RED CROSS on it. The path for both teams trucks to get thru the Maze is the same, it's just that one teams truck will be doing the maze in the reverse direction of the other team's truck. Each team has a formation of 4 trucks facing cardinal points, N,E,S,W. There is a flag in front of the N truck to help. These trucks are not far from the pilots spawn point, (everyone is airstart), and they are not far from the Maze, and are marked by smoke the same color of the team. Each team should send out a "spotter" Plane to find it's maze truck, and determine which direction that truck must move to enter and move around the maze in order to get to the opposite corner. The spotter will relay that direction (north/south etc.) to team-mates that are flying by their 4 truck formation. The team-mates should loiter around their Vehicle Formation, till they get orders from their spotter plane, and then shoot and kill the truck that corresponds to the direction the spotter has told them. If the RED North truck is shot and killed AND the RED MAZE vehicle is able to move North, it will move forward until it gets to a point where it has options, and stop until it is told what to do. Each team should also send out a plane to A: shoot down the other team’s spotter...ie take away their eyes. B: determine what direction to send the other teams truck to get it going the wrong way, into a dead end part of the maze if at all possible. Each team then also has to have a plane over the other teams 4 truck formation so as to shoot the vehicle that will get the other teams truck going the wrong way. Try to avoid just randomly shooting your enemies trucks; you may end up helping them if you are not sure which way you want their truck to go. Each team should engage and kill any planes from the other team that might be trying to shoot the vehicles in their Vehicle Formation and make their truck go in the wrong direction. There are only 3 rules to this game. 1: DO NOT CRASH INTO THE TRUCKS 2: DO NOT CRASH INTO THE TRUCKS 3: DO NOT CRASH INTO THE TRUCKS Pilots will be tempted into trying to get just a few more rounds into a truck before they pull up. Please try to avoid this temptation. It will not "ruin" the mission; it will just visually impair it. Vehicle movement: Moving vehicles will continue until: A: It has been told to reverse B: It reaches a spot where it can make a change (ie turn right/turn left/continue forward and do not turn right or left), at which point the vehicle will stop until told what to do. Vehicles moving forward can be told to A: Continue going in the direction they are going B: Reverse direction. A vehicle in the process of making a 180 turn can be told to reverse direction again. A vehicle cannot be told to turn right or left until it has stopped. A stopped vehicle cannot be made to turn right or left if a path to the right or left does not exist. Pilot Functions Depending on number of pilots available. Each team should have at least one friendly spotter. Their job is to determine the proper path to get thru the maze, and give orders as to which vehicle in the vehicle formation needs to be killed to get the maze vehicle moving thru that path. Each team should have an enemy spotter. Their job is to determine which direction(s) will throw the other teams Maze vehicle off course. Both spotters should also be trying to shoot down the other teams spotters, as well as protect themselves from the other teams spotters. Each team should have at least 2 planes loitering over their Vehicle Formation. These planes will be waiting for orders from the spotters, as well as protecting against enemy planes trying to get their Maze vehicle moving in the wrong direction. Each team should have at least one plane over the enemies vehicle formation. Their job is to follow orders from the spotter telling them which of the other teams vehicle to kill, and get that team's Maze vehicle going the wrong way. Sample Maze Spawning Screenshot Vehicle Formation Screenshot Team Red Maze Truck Screenshot
    4 points
  10. Soon he will move on to advanced attack techniques.
    4 points
  11. Sorry Sandman, Manitoba land of 100,000 lakes and one ocean…..
    3 points
  12. Great mission tonight. Flying thru that double layer cloud formation was a lot of fun. Vertical development in the cloud layers now is outstanding!
    3 points
  13. Personal skin now that template available
    3 points
  14. Very. I love the Huey, though, and highly recommend that module. I have all of the choppers except the new Apache, and the Huey is the most immersive and fun. Probably the best simulation of a helicopter in any sim. I did a training series at DTP with a real Huey instructor (with over 20 years experience in this bird) and he said it was quite realistic.
    3 points
  15. Getting ready for the upcoming campaign.. Still have a couple of tweaks on this one plus I'll have a green and black version as well.
    3 points
  16. I know some of you can do this in your head, but I can never remember which way (+/-) to turn that dial, or subtract what from what. Was going to make up another one of those paper dial things, but was also hoping to find an app to run on my kindle. Didn't find an app, but did find this web page. https://spiff.ddns.net/il2bcalc/ So I run it on the kindle, and set my dials accordingly. A20 @5k up. wind @4ms. Forget the loadout..think it was 4 250's and 8 100's? manual drop
    3 points
  17. Just uploaded a Tempest skin. Minor changes over default only, I just wanted something with my name and number on it.
    3 points
  18. Here's a few images from the first shortie (not run through any image enhancements) :
    3 points
  19. I mentioned this book during our mission today. It is an incredible resource that is a day by day accounting of WW1 Entente aircraft and casualties during the war. https://theskytheirbattlefield2.com/ I attached a couple pages to give you a sense of how deep it goes. There is a guide for what the abbreviations mean, but it you have a relative that was MIA, KIA or POW as a pilot during WW1, you likely will be able find them in this volume And how did I use this? In the Blue Max there is a famous scene where Bruno Stachel shoots a two seater. He was frustrated that a previous kill could not be confirmed, so he escorted the enemy right to the aerodrome, shot him down, landed, cut the serial number off the aircraft and handed the canvas to his superior. I was trying to create a prop for the cut out canvas. I used this book to find the serial number of an RE8 shot down around the same time as the date in the book and made this prop. Sample.pdf
    3 points
  20. 3 points
  21. I am working on my Apache Gunners station so I printed up this stand to hold my PS4 controller to mimic the HOTAS unit the Gunner uses. I will probably move the keyboard to the LH side like on the real thing if it gets in the way. (I am still waiting on my USB to HDMI convertor for the other screen)
    3 points
  22. Trimmed out, that Mustang in the practice mission is pretty quick, even down low. I was hauling it around at speeds around 350mph. Since I was utterly unable to play with the mission setup in any way (simply not my area of expertise), I tried a quick mission on the same area, with various planes. This is going to be quite an exercise in engine and aircraft management. Many planes are very close, so it's up to the pilots to chose the fastest lines and win it. Ought to be a fun one!
    3 points
  23. Merry Christmas to everyone from Carol and I. We hope that you enjoy the time spent with family and friends, it's time well spent. And for Duck and Fawlty who thought they might like a little snow, have some of mine, no really, have some.... Taken Tuesday Oh yeah, the sad little Christmas dog says "bah humbug"
    3 points
  24. Funny part is I could have done it with about 10 links now that I figured something out. But hey why do things the easy way when you can do it the hard way?
    3 points
  25. double rations of pork rinds and potato whisky for my brave Syldavian airmen
    3 points
  26. I have mentioned before about my TrackIr not tracking well since it sits perched high atop my oversize monitor and also a foot farther back than a normal monitor so I finally got off my duff to do something about it. I used Blender to make this pretty simple but effective holder for it that stretches it out 8 inches past the top of the monitor and angling down 10 degrees, with a 3/16 N52 magnet embedded in it to hold the device. It is rock solid secure as compared to the floppy tripod mount that comes with the device and in testing my tracking is very much better, especially looking over the shoulder which is when you really need it to work. I was also super happy I got it to fit perfectly to the monitor dimensions on the first try. The rear part that hangs behind the monitor is made long and wide for more weight to balance out the weight of the TiR sitting out on a 8" fulcrum, but there is also a little bevel in the forward clip that engages the bezel on the front of the monitor like a clip.
    2 points
  27. Camping in Coloma California, got just to freezing this morning.
    2 points
  28. What you talking about Diz? Now is the perfect time to go camping, lots of open spots! And fish delivered direct to your site!
    2 points
  29. Kind of funny you say that Chunk because I found some HUGE errors in the dynamic AI routines that required almost every target to be extensively reworked and I still have more to do to get it working right. Hopfully it will reach that level soon though, and then I can start replicating different theaters. It is somewhat like remodeling your own home though. When you live in it you see every single flaw and shortcut you had to take every time you look at it and then friends and family visit and say how wonderful it looks but you are thinking "no this is a hack job, but I am too cheap to hire a pro".
    2 points
  30. There may be more like it in the future as I start to clean out my office. I have so many books and so little space at home. And I appear to have multiple copies of a surprising number. I'm sure no one wants my copies of Plato or Heidegger. But I have a good history collection as well, and folks around here seem to appreciate good works of history.
    2 points
  31. Yes. I met him in Ventura California when I first starting dating my wife in 1975, After the war he immigrated to Canada, married an Irish woman from his hometown in scotland, than made his way to Sugarite New Mexico ( more mining) and settled in Ventura in retirement. He was what you would imagine for a scottish coal miner. Short and strong with stubby hands and a crooked smile. When he shook my hand he told me that he was a coal miner ("toughest job there is") and that he got gassed and shot in WW1 ("chlorine gas.....awful stuff"). Robyn's Dad was also born in Scotland and his name was also Bill. When Robyn's grandfather wanted his son-in-laws attention he would bellow out "WULLY"...... I have held onto that handshake as my direct connection to World War 1 history....something that makes it personal for me.
    2 points
  32. Another Update on how the Sandbox missions work: Enemy airfields now broadcast to CAP patrols in that area they are under attack, in addition to launching their own scramble fighters. So you better keep one eye on the sky when attacking airfields or the Air Cavalry will catch you with your pants down when they come to save the day. If the server is running at max AI strength that could be quite a few planes arriving. I have decided not to represent on the map the extent of each airfield's defensive perimeter to keep some guesswork involved for the players. Suffice it to say it is possible to find routes to a large percentage of targets without enabling an airfield response, while other targets enjoy great protection being near an airfield. I am also going to add an Axis Opfor player base. These bases, if utilized, will reduce enemy AI strength to compensate for balance, i.e if there are 13 Allied players and 6 OpFor Axis the Dynamic Control routine will set the AI strength as if there were only 7 Allied players. There are no missions for the Opfor players (at least at this time) other than CAP patrol seek and destroy.
    2 points
  33. 2 points
  34. @WWCraven I checked the 109s, and starting with the G6 Late the Revi gunsight can be stowed when not in use. This also includes the 262 when the Revi sight is loaded (it is not available when the gyro sight is installed)
    2 points
  35. I have created a "2022_air_races" folder in the WW Vault, feel free to upload images, tracks, audio, etc., of this event to that folder. I am uploading the TeamSpeak recording now, will add a link below to the file. @WWCephas, could I ask you to upload/share the mission files for this event? (I suppose I could, since I have them now... would that work?) Just thought it might be fun to have those files available for future reference. Anyone else, feel free to use that folder for trk files, images and/or video files if you like. TeamSpeak recording of the event: Jan 4, 2022 WW Air Races event TeamSpeak recording
    2 points
  36. While there is some good info there the values given are for putting a windowed box on a full screen monitor, not an entirely separate dedicated monitor for each. Especially since we need to offset to put a 600x600 window in an 800x600 screen. I added the 600 resolution height of the monitors to the height of my 3840x2160 main screen to get 3840x2760/ My monitor layout. MY LUA file name = _('WWCephas'); Description = 'L & R 800x600 MFD under main screen 3840x2160' Viewports = { Center = { x = 0; y = 0; width = 3840; height = 2160; viewDx = 0; viewDy = 0; aspect = 3840/2160; } } LEFT_MFCD = { x = 100; /100 instead of 0 to offset for 600x600 on 800x600 screen y = 2161; width = 600; height = 600; } RIGHT_MFCD = { x = 3140; /3140 instead of 3040 (3840-800) to offset for 600x600 on 800x600 screen y = 2161; width = 600; height = 600; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center On a side not I found these screens are capable of at least 1920 resolution and are native at 1280x1024, but I highly discourage anything other than 800x600. Normally LCD's look best at their native res but the font is so small and the dpi not that great so that it is not readable at normal distance when running things like a teamspeak window in them for IL2 gameplay. Furthermore, if you end up using a USB to HDMI converter the lower the resolution the less data you are filling up your USB data bus with causing potential data conflicts. I have at least a dozen USB devices running now and while joysticks use minimal bandwidth, I don't want to take a chance of a video stream hogging all the available bandwidth.
    2 points
  37. ALL RACING CLASSES PILOTS AND PLANES ARE LOCKED AND SET IN THE MISSION FILES. Everyone who has stated their skin preference should find it pre-set in the plane loadout. Sandman's LA-5 skin is from a non-WW artist so you will need to search for it on HSD under "Artist: RaptorAttacker, LA5 Fresh Pre-Delivery" All weapons are set to EMPTY and fuel to .33%. It is up to each pilot to finalize their fuel setting. Early War WWII planes will have their mod loadouts locked. Please read the race instructions on the original post one more time if you are participating. S! and GOOD LUCK ALL.
    2 points
  38. Here's to a happy, safe, and prosperous 2022...to all of you, your families, and this group!
    2 points
  39. Apparently the P51D cockpit photo is almost 100% identical to the one required for the P51B. The only thing slightly out (and even this is debatable) is the mixture setting for auto rich. In the B, it is 100% (according to the specs in-game) and 70% for the D (reflected in the cockpit photo. There will be an amendment to this photo in due time, but for now... custom_photoP51B.dds
    2 points
  40. 2 points
  41. I'll volunteer to be the third Canuck in the CanAm race.
    2 points
  42. Diz Canadian Team plane has been built with all new parts and titanium bolts on the wing roots. Please remove any trees from the nearest vicinity of the track
    2 points
  43. Mask is basically a selection (I call it the "dancing ants" ... Or the dashed line that surrounds the item you've outlined using the lasso - or other - tool) on a layer. You can save a mask by filling the selected area with a color on a layer all by itself. You can then use that mask as quick reference and easy way to select that area so you don't have to trace the dancing ants by hand again.
    2 points
  44. I just bought the campaign. You can dl the first mission for free, but I felt it was very well done, so capitulated and bought the rest.
    2 points
  45. Logitech G910 mechanical keyboard, and still have room for another set of MFDs!
    2 points
  46. Confirmed the P-51B is in this patch.
    2 points
  47. Took some quick flight sin the B model and it is a pretty good bird for the 42-43 era. I prefer the British gunsight over the American which is smaller and has a backup sight cluttering the view. (I am not a fan of gyro sights which also is an option). There are several engine boosting options including new engine and two fuel upgrades. These are welcome but if you are flying in 42 probably should not be used I would think (not 100% sure) What is needed is to use engine boost (always available no matter the mods) when turn fighting a 109 or you will gradually fall behind and lose all your E. With boost on and 10° flaps I was able to turn inside E7's and G2's just enough to reel them in. (only use the flaps when the turn is apex-ing the hardest) Speed is very good for the time period and 350 mph (563 kmh) is doable in level flight at low alt. (With the engine upgrades) It only sports 4x .50 cals but they work pretty well with around 20-23 seconds of ammo (outer guns runout first), enough to try long range bursts in moderation if you set long convergence. I experienced no snap rolls and it was pretty hard to stall at all actually, the 2-3 or times I really pushed it and stalled I was easily able to recover. The Malcom Hood bulged canopy upgrade is really nice, removing a lot of railing on the sides but not helping to the rear all that much. I did not check all the ground attack ordnance options yet, but it looks to have bombs and rockets. All in all, a nice addition to the game and I look forward to flying it over the Channel soon. (I hope)
    2 points
  48. I have updated this map to debut my new Dynamic AI strength routines so it will be a bit of a test of the system. I have run it through a couple marathon 24 hour test sessions and it seems to work well so I am not expecting any issues.
    2 points
  49. A successful launch yesterday. Watching the videos of what has to happen correctly over the next 5 days is pretty nerve wracking. This is 16X larger than Hubble, but unlike Hubble which is orbiting the Earth around 340 miles high, they are putting this in orbit 1 million miles from earth. A repair mission would be daunting to say the least. But considering how jaw dropping the Hubble images were, can not wait to see what this telescope can deliver.
    2 points
  50. Yup congrats to the Slobodians for taking out those two rowboats while the brave Boldurians took out a whole industrial complex…
    2 points
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