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WWCephas last won the day on April 14

WWCephas had the most liked content!

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About WWCephas

  • Birthday 03/19/1965

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  1. I am curious as to how visible the planes are with the raw input of this BMP screenshot on different peoples monitors. How many plane dots can you see in this 4K image with your monitor, before and after zooming in the image if you running at less than 4K natively on the desktop. Obviously the BMP has to be downloaded since the forum does not support .bmp. Side note: the map was set to enhanced vision OFF. I counted 27 at 4K and then zoomed in and got 36, and that is not counting the dots that look like 2 right next to each other which are probably a single plane with 2
  2. One other thing. Several of you noticed the enemy attack planes seemed to come apart easier. Part of this was the quad 20mm cannons we were equipped with on FW and Bf110's but I also found a way to weaken them as well as but then I also set their gunners aim to normal. This was a trade off to try and encourage slashing attacks instead of coming up straight behind on their six. In practice it looks like I made the planes too vulnerable so I will toughen them up a fair amount while still partially vulnerable, but I plan to leave the AI gunners at normal for this mission still.
  3. Well that was.... interesting. Right away it was obvious we had a problem when the bandwidth warning started as soon as we spawned in because the first enemy was not even supposed to spawn until after 7 minutes. I am surprised you all wanted to soldier on when I asked, I had another mission ready to go to take its place. Basically it turns out that when I was testing the mission I bypassed the variable strength AI logic (which also contained the max inputs limit) to check spawn and waypoint routing, but with that bypass in place, EVERY TIME someone spawned in the first seven minut
  4. The old planes are still available, but thanks for the heads up.
  5. Kuban 9: Spitfire! The Soviets have been attacking relentlessly for months since Stalingrad fell to the North. With spring arriving we have fallen back to the Taman peninsula and have set up a layered defensive line while we replenish our supplies. We must use our newly arrived and improved FW 190 A5, Bf 110 G2's and Bf 109 G6's to help counter the Soviet push. Intelligence now reports that the Soviets are now fielding Spitfire fighters that were supplied by the British. Some of you have fought them before over England before you were transferred to the Eastern Front. You will
  6. I joined late so I figured OpFor would be best and I like the challenge as well. It was a bummer being alone on comms, but it would have been unfair to listen in. The first two targets were marked for me on the map to defend, I did not notice any messages, but after that I did not know where to go to find you guys but with the extended spotting range my monitor/video cards offers I was able to find some action. Still not a fan of putzing along at 90 kph to the target but it was fun and challenging when I did attack. You guys did a good job of covering your wingmen and helping those who I t
  7. I wish that event happened later when we had more Pacific planes available instead of having to substitute a lot of them. Still it was good times! (that excuse sounds like BS to me BTW)
  8. Still waiting for them to announce a Pacific Theater..... it will be a long wait methinks.
  9. Made some changes for the next time we run this, thanks for the input everyone. Longer delays between AI CAP patrols (we were getting pounced to often to execute a good ground attack.) Adjusted AI variable strength numbers up (We should not have been getting flights of 4 every time with just 6 players) Fixed limited spawns and test base removal. Added random AI skill level assignment to Hurricane CAP patrol on spawn and added mirrors and air filters and 12x .303s (The Ace Hurri pilots were doing some amazing maneuvers without losing E and the filter and mirror will
  10. I have a new mission ready if no one else has anything queued up already. It is a North African mission so it should be a nice change of pace. Flying German 109-E7 and 110-E2 with limited aggressor option available in P40's. The mission is hunting convoys and general patrol.
  11. Mi dos centavos... Losing sight/tracking of a plane happens in real life too. In my experience, even more so than in a game. It does not really matter so much if it is because of a graphics glitch or it just gets lost in the background clutter, glare, haze, etc. IMO. If you want perfect tracking, turn on icons.
  12. I prefer it off, chasing after a dot that turns out to be 25km away is a pain. It also can take away from mission building when you can see the enemy so far away that it is like radar. The AI generally are limited to about 9km detection from my testing, well within normal viewing distance.
  13. Thanks! I fixed a few errors we found last night in case we want to ever run it again, mostly related to enemy air CAP and scramble response. Although not flying as a group to the target area threw a wrench in some of the planned events. As they say: "no plan survives first contact with the enemy" It is a bummer a couple guys machines could not handle the processing load this effect causes though. I was worried about that, I hate to see someone not have a good night flying.
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