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Don't know if you guys have tried Low's latest DCG 2.06 but I highly recommend for SP play. Low has incorporated many of the tweaks I asked for and his program can truly generate a very immersive campaign. You can easily tweak how "busy" you want your airfield and what the opposition will be like (you can select how many squadrons are active, how many max planes each of those squads have and how many minimum they have).

He has expanded the "bubble" of activity for "side" mission from 50km up to 500km. You can control a lot more than Dgen (built in dynamic campaign generator).

Unlike DGen, I now run missions where it isn't 4 unescorted Stukas on a 200km deep strike facing 6 squads of I-16s and 4 squads of I-153s and the target area capped by a flight of LaGGs....

Oh, and Low set it up such that at least one flight of fighters is usually on standby so when you call home base for help THEY ACTUALLY ANSWER YES AND HELP ACTUALLY COMES!

On one mission I had been part of a 12 ship with 8 escorts. We got jumped early by some I-16s but the escorts handled them quite well and we slipped through. Flak dropped two of us but we hit the target and were egressing when a flight of LaGGs jumped us. They got two but our gunners got two of them and our escort showed up again just as 2 more flight of LaGGs arrived. They escort tangled with them and we got away.

About 40 km from home I spotted 4 dots in formation at our high 2 and fearing them to be an enemy patrol I called home base for assistance expecting the usual "there are no fighters available" but instead was pleasently surprised to hear they were vectoring fighter our way.

Within 5 minutes and just as the tell tale bi-plane shape of I-153s came into few no less than 8 Me110s arrived and engaged them followed shortly by 4 109s from a different squadron than our escorts! 8 of us made it back under the protection of at least 12 additional escorts...it was tres cool...

Other niceities...DCG allows you to have each squadron have its own paint jobs so the various 109s at my base are color coded with our tail colors. E4s are blue, E7s are Yellow, F2s are Red etc...I sport my Todesfee paint while the rest of the squadron flies Dub's Grinder. The other Stuka squadron flies are summer camo paint. Makes ID'ing in game much easier.

I highly recommend it.

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Certainly sounds like it's worth another look. /applications/core/interface/imageproxy/imageproxy.php?img=%7BSMILIES_PATH%7D/icon_biggrin.gif&key=64cd7b7a0036899205810ec0a5b90ed7121d5889dd92733089c47c9758b7f4ae"> Thanks!

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Too bad the Campaigns arent coop. You make it sound so cool, I would like to join you. I am waiting for some news that someone has a way of coverting these to coop. Anyway to get to these "gen-ed" missions and make them coop? Just changing the main flight of meatbags to human? Tomka and I missed teamplay coop in Quake2, after fragging many nights away in Quake and Doom. We had to wait for UT and it's very cool bots. "Headshot" haha.

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Too bad the Campaigns arent coop. You make it sound so cool, I would like to join you. I am waiting for some news that someone has a way of coverting these to coop. Anyway to get to these "gen-ed" missions and make them coop? Just changing the main flight of meatbags to human? Tomka and I missed teamplay coop in Quake2, after fragging many nights away in Quake and Doom. We had to wait for UT and it's very cool bots. "Headshot" haha.


My brother plays UT A LOT. I think he plays the original version. Goes by the "name" of `A Namless Entity' (don't ask me :? ) Have you guys seen him around?

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thats my beef too wringer

a campaign is ok, but a campaign with buddies is what REALLY turns me on.

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Howdy

Too bad the Campaigns arent coop. You make it sound so cool, I would like to join you. I am waiting for some news that someone has a way of coverting these to coop. Anyway to get to these "gen-ed" missions and make them coop? Just changing the main flight of meatbags to human? Tomka and I missed teamplay coop in Quake2, after fragging many nights away in Quake and Doom. We had to wait for UT and it's very cool bots. "Headshot" haha.

Plague download DCG and try it. You used to be able to gen the missions
for online or offline play. I bet you still can. I think if we ran our "own"
internal squadron campaign once a week that would be a good thing.
I'm pretty sure you can modify all of the player names that are used as
well. That way everyone is present whether they are there or not;)

S!
Weasel

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As Weasel said, DCG CAN generate Dogfight and COOP missions for online. Using Low's new hot key feature you reload a mission that will take the results of your last mission to generate the new one. I haven't tested this myslef, but in essence you can generate an online, dynamic campaign...

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Yep, DCG can generate missions for online play. I used to generate a whole boatload of missions at one time (more by accident than anything, and with an earlier version of DCG).

I wonder if Lowengrin is looking at that scripting doo-hickey to see if it will mesh with DCG in some way?? That would be tres cool. ;)

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Wringer: Ha, havent played UT in a year or so, so dont know your brother. Cant remember what we moved on to, in what order. I "think", Rainbow6, Rouge Spear, NOLF, AlienVsPreditor, OPF, plus racing games. I should of said Tomka and I would create a server and just the 2 of us take on the ai in coops. If I remember, NOLF was deathmatch though. I dreamed all night about the first time we did AVP, man that was intense! Firing the "sticky" flares around in our "last stand" room (we killed hundreds of them "bugs", and eventually the lights got shot out too), and waiting for the pink bastage and his ceiling crawling buddies to come down the hall.
Weasel: I will download it and try to learn it. Something to have as a backup, if, (I hate to say it), FB netcode still sucks for IS after the patch.

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I wonder if Lowengrin is looking at that scripting doo-hickey to see if it will mesh with DCG in some way?? That would be tres cool.


Ask and ye shall receive...announcing 2.07 of DCG...

The latest version will generate missions for dynamic campaigns and single missions. In addition, it can generate missions for the on-line "Dogfight" and "Coop" mode if one of those options is checked under "Mode". Over time, the front lines will shift, airfields may change allegiance and objects appear and disappear. Squadrons will transfer closer to the front or bug-out should the enemy break-through. Armor and truck columns, and trains will also move from city to city during missions and ships from harbor to harbor, starting the next mission at the city or harbor moved to in the previous mission. Build ups of guns and armor will also appear at the "front" and captured locations will have new defences generated.

IL-2 DCG will also track plane losses, pilot deaths, and the replacement of both, as well as the destruction and replacements of moving vehicle and tank columns, trains, and ships, and static ground defenses. All in all, DCG offers IL-2 players a dynamic world in which to fly.

Additions to Version 2.07

Further improvements to waypoint generation. Army based information added to Dogfight Missions. FBDaemon tags also added to Dogfight Missions so server operators can use FBDaemon to run DCG Dogfight campaigns. Add and Delete features added to the Squadron Editor. IL2/FB startup button added to the Menu. Kuban campaign improvements.

http://members.shaw.ca/lowengrin/index.html

--------------------------------------------------------

Low is threatening to label me "co-designer" if I keep hounding him about waypoint placement and selection on missions... 8)

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Howdy
Too bad the Campaigns arent coop. You make it sound so cool, I would like to join you. I am waiting for some news that someone has a way of coverting these to coop. Anyway to get to these "gen-ed" missions and make them coop? Just changing the main flight of meatbags to human? Tomka and I missed teamplay coop in Quake2, after fragging many nights away in Quake and Doom. We had to wait for UT and it's very cool bots. "Headshot" haha.

Plague download DCG and try it. You used to be able to gen the missions
for online or offline play. I bet you still can. I think if we ran our "own"
internal squadron campaign once a week that would be a good thing.
I'm pretty sure you can modify all of the player names that are used as
well. That way everyone is present whether they are there or not;)

S!
Weasel



Running a squad co-op campaign is a great idea Weasel. Would be an awesome training tool!

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There are loads of benefits to training with the DCG once a week (or more):

Navigation training
Target Assesment
Mission Discipline

Lets give it a shot. Who's got the fast rig to host it?


My system may work......I've got:

XP2700
Asus A7N8X Dual DDR
1024 PC3200
GF3 Ti500
Cable


......Great idea Weasel :lol: .

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Nice rig Gangster, I was sniffing around AMD again to upgrade my AMD box with a XP chip and MB. I have a link for you if you want to see what I have been following in the AMD and P4 mb and chip guru section

http://forums.anandtech.com/categories.cfm?catid=29&zb=2501567
http://forums.anandtech.com/categories.cfm?catid=28&zb=8726449

Right now I'm on:
2.1 gig 512ram 768dn/275up DSL[/url]

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Okay...I downloaded the 2.07 and have it just about installed. I'm stuck at the part where I need to link the DCG to the Campaign Folder. The old instructions say to look for DEDemo and RUDemo files. I'm not seeing them. Maybe because they were in IL2 and not FB??

Can you help me here Sensei?

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Yeah, just pick one of the campaign folders in the directory you installed DCG in. i.e. if you want to fly Lvov then go into the Lvov folder and select the squadrons file in there.

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I went to the first site mentioned and only found 2.06 to download, where did you get the 2.07?
EDIT:
Nevermind, they put 2.07 up now.

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I wonder if Lowengrin is looking at that scripting doo-hickey to see if it will mesh with DCG in some way?? That would be tres cool.


Ask and ye shall receive...announcing 2.07 of DCG...

The latest version will generate missions for dynamic campaigns and single missions. In addition, it can generate missions for the on-line "Dogfight" and "Coop" mode if one of those options is checked under "Mode". Over time, the front lines will shift, airfields may change allegiance and objects appear and disappear. Squadrons will transfer closer to the front or bug-out should the enemy break-through. Armor and truck columns, and trains will also move from city to city during missions and ships from harbor to harbor, starting the next mission at the city or harbor moved to in the previous mission. Build ups of guns and armor will also appear at the "front" and captured locations will have new defences generated.

IL-2 DCG will also track plane losses, pilot deaths, and the replacement of both, as well as the destruction and replacements of moving vehicle and tank columns, trains, and ships, and static ground defenses. All in all, DCG offers IL-2 players a dynamic world in which to fly.

Additions to Version 2.07

Further improvements to waypoint generation. Army based information added to Dogfight Missions. FBDaemon tags also added to Dogfight Missions so server operators can use FBDaemon to run DCG Dogfight campaigns. Add and Delete features added to the Squadron Editor. IL2/FB startup button added to the Menu. Kuban campaign improvements.

http://members.shaw.ca/lowengrin/index.html

--------------------------------------------------------

Low is threatening to label me "co-designer" if I keep hounding him about waypoint placement and selection on missions... 8)



LOL @ the last line... :D

The whole thing sounds sweet... I haven't had time to get .06 installed and .07 is out. Low's a good man!

Time to get a new thread going about a continuing war for WW's to train on?? If Gangster is up to hosting it once or twice a week, we can start from the start and go on through. Make our own rule-set as needed, plus other doodads (scores, etc) to keep interest high.

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