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FC WWCOOP Sunday Apr 5th 1800pst


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Going to attempt my first FC mission for the group on Sunday.

This is and will be my last dead is dead mission. I invested to much time into this to start over but in the future we will have a option to respawn in missions.

With the number of ground objects I would suggest we all take bombs and avoid air contact at least until the first objective is complete. That may not be a option but lets give full support to the Brisfits.

Player opfor has been removed for this dead is dead mission but will be available in future respawnable coop missions.

 

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* Make sure you set your fuel because all planes are set to zero. Doing this deactivates the home base ai in less than a minute. All allied ai is set the same and they will not be a factor in this mission. So if you see a allied plane there will be a player piloting it.

* Also a heads up, set allied delay timer for bombs at 5 seconds or bombs will not explode if released at low altitude.

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Image has been lightened up to view our primary objective, actual will be earlier in the day so early dawn.

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Any questions fire away

Look forward to seeing you Sunday evening.

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Was looking for ways to reduce ground fire to an acceptable level after last nights blood bath. It seems setting a 2 seaters ammo to zero doesn't effect the rear gunner. I tried setting the plane to neutral both on it's properties and with a behaviour mcu and they still shoot so unless you want ground fire from a Halberstadt or a Bristfit don't add them to the base you want to attack. 

It'll be nice when 777 give us static planes like whats available for WW2.

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