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WWFawlty

FC WWCOOP Sunday Apr 5th 1800pst

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Going to attempt my first FC mission for the group on Sunday.

This is and will be my last dead is dead mission. I invested to much time into this to start over but in the future we will have a option to respawn in missions.

With the number of ground objects I would suggest we all take bombs and avoid air contact at least until the first objective is complete. That may not be a option but lets give full support to the Brisfits.

Player opfor has been removed for this dead is dead mission but will be available in future respawnable coop missions.

 

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* Make sure you set your fuel because all planes are set to zero. Doing this deactivates the home base ai in less than a minute. All allied ai is set the same and they will not be a factor in this mission. So if you see a allied plane there will be a player piloting it.

* Also a heads up, set allied delay timer for bombs at 5 seconds or bombs will not explode if released at low altitude.

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Image has been lightened up to view our primary objective, actual will be earlier in the day so early dawn.

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Any questions fire away

Look forward to seeing you Sunday evening.

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looking forward to it!  ( send me files when you are ready and I will get er set up)

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Posted (edited)

Dozen slots Driftwood, 4 Brisfits, 4 camels, 2 se5a, 2 Dolphins.

Edited by Fawlty
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mission locked and loaded.  Ran the SDS and was able to join.

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I’m not going to make it either. See y’all Tuesday. 

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Sorry I missed the full mission Fawlty, lost joystick control... wondered why the plane just sank into the ground... 

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Was looking for ways to reduce ground fire to an acceptable level after last nights blood bath. It seems setting a 2 seaters ammo to zero doesn't effect the rear gunner. I tried setting the plane to neutral both on it's properties and with a behaviour mcu and they still shoot so unless you want ground fire from a Halberstadt or a Bristfit don't add them to the base you want to attack. 

It'll be nice when 777 give us static planes like whats available for WW2.

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I have been just thinning it out,,,not putting 6 bunkers in one area.  Rate of fire is what is killing me. From what I can find, the flak77 should fire 10 rpm.  

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